Age Restrictions
- Our game server is restricted to adults only (18+).
- Game discussions may include mature themes.
These rules apply to everyone, everywhere in our community — in-game, on Discord, and across all platforms. By playing on the server, you agree to follow them. Not knowing a rule is not an excuse for breaking it.
Ignorance is not a defense. By joining the community you agree to follow every rule below. When a situation is unclear, stop and open a support ticket rather than guessing — staff are happy to help.
6 rules
Standards of conduct that keep everyone safe and respected across the server, Discord, and every community platform.
Hate speech, discrimination, and hateful conduct are strictly prohibited across the server, Discord, and all community platforms. This includes:
Key points:
Real-world discrimination, prejudice, and political issues may not be used as roleplay content. This includes racism, sexism, homophobia, transphobia, religious intolerance, or any storyline based on real-world identity or political conflict.
Harassment toward other community members is not allowed. This applies to behavior aimed at the person behind the character, not normal conflict between characters in roleplay.
This includes:
Important:
Toxic behavior is not allowed within the community. This includes any conduct that creates a hostile, unfair, or negative environment for other players, staff, developers, or the server as a whole.
Examples include:
All members are expected to respect the community, the staff team, and other players both on and off the server.
25 rules
How roleplay is expected to run day to day — staying in character, playing fair, and keeping the world immersive.
Roleplay must always come first. Players are expected to stay in character, engage with roleplay when approached, and make a genuine effort to create quality interactions.
Conflict is allowed — targeting is not.
Stay in character.
Breaking character during roleplay is prohibited. Do not:
No baiting. Players may not bait others into conflict without a valid in-character reason — such as provoking armed characters, doing burnouts in front of police just to get attention, circling or stalking players in vehicles, or creating scenes purely to force a reaction.
Knowledge stays with the character. Information must stay with the character who learned it. Knowledge, relationships, police procedures, criminal information, or any other details may not be transferred between your characters. Each character is a separate person with their own experiences and knowledge.
Players may not use broken mechanics, loopholes, bugs, or unintended systems to gain an unfair advantage. If you discover something that is not working as intended or feels too powerful, stop using it immediately and report it to staff.
Exploiting includes:
Force-carry and cuffing: Players may only be force-carried or cuffed if they have been tackled, tased, surrendered, or have their hands up. This applies to all players, including police.
No cross-character transfers: Transferring money, items, or goods between your own characters is not allowed under any circumstances — even through another player. Your characters are separate people and do not know each other.
Respawning should only be used as a last resort. Players may only respawn if they are:
During active roleplay:
After respawning: Players may not follow someone to the hospital after they respawn in order to restart or continue conflict with them.
Players may not rob, attack, or initiate conflict against someone who is stuck in a transition, menu, or animation that prevents them from defending themselves.
This includes situations such as:
Players must treat their character's life as important.
Certain types of roleplay require staff or management approval before they begin:
Metagaming is using information your character did not learn through roleplay — including anything gained from streams, Discord, private messages, chats, or any other out-of-character source.
Players may not use a streamer's live broadcast to gain any in-character advantage. This includes learning their location, plans, storyline details, mechanics, or any information your character did not discover through roleplay.
Powergaming is forcing an outcome on another player without giving them a fair chance to respond or influence the situation. Even during hostile roleplay — robberies, kidnappings, interrogations, or executions — the other player must have a meaningful opportunity to react.
/me commands to decide another character's actions, injuries, or outcome for them. Any /me involving another character must leave room for their response. (For example, forcing an action like killing someone and leaving before they can react is not allowed.)Any graphic or extreme roleplay beyond normal GTA-style violence must have clear consent from everyone who can see or hear the scene before it starts. This includes extended torture, dismemberment, or similar intense content.
Some topics are never allowed, even with consent:
Players are expected to maintain a realistic and immersive roleplay environment through their character's appearance, behavior, and actions. Low-quality roleplay, obnoxious behavior, or actions that openly disrupt the world for others may result in removal from the server.
Government characters are given access to powerful tools and mechanics, so they are expected to use them responsibly and provide fair counterplay whenever possible.
Criminal knowledge, mechanics, and storylines must develop naturally through in-character roleplay. Players should learn criminal information through direct interaction, trust-building, and experience — not through shortcuts or mass information sharing.
Character names must be original and appropriate for the server. You may not use the name of a real celebrity, public figure, fictional character, streamer, content creator, or any other recognizable person.
What your character remembers after being incapacitated depends on the situation and the severity of their injuries:
Players may not use graphics, visual settings, or modification packs that give an unfair advantage in PvP or combat. Prohibited modifications include anything that:
9 rules
Rules that govern violence, combat, and the way fights begin, escalate, and end.
Players may not attack, shoot, run over, or otherwise harm another player without a valid in-character reason and proper roleplay leading up to it.
Players may not use a vehicle as a weapon against another player. Running people over, repeatedly ramming, or using a vehicle to force someone into a downed or helpless state is not allowed.
Players may not empty another person's inventory without a valid roleplay reason. Robbing someone while they are down or being held up should be reasonable and tied to the situation.
All conflicts must have a reasonable way to end. Rivalries, wars, and ongoing disputes are allowed, but they should move the story forward and eventually create a path toward resolution.
Being downed does not mean roleplay stops. Unless your character is fully unconscious, you are expected to remain in character and respond appropriately to the situation.
Players already incorporated into a group or organization may not "flag up" or falsely represent another group during conflict.
If you decide to get involved with group conflict and you are part of a group, please represent your group during conflict.