The Rulebook

Server Rules

These rules apply to everyone, everywhere in our community — in-game, on Discord, and across all platforms. By playing on the server, you agree to follow them. Not knowing a rule is not an excuse for breaking it.

40 rules across 3 sectionsLast updated May 2026

Ignorance is not a defense. By joining the community you agree to follow every rule below. When a situation is unclear, stop and open a support ticket rather than guessing — staff are happy to help.

40

Community Rules

6 rules

Standards of conduct that keep everyone safe and respected across the server, Discord, and every community platform.

1

Age Restrictions

  • Our game server is restricted to adults only (18+).
  • Game discussions may include mature themes.
2

Zero Tolerance for Hate Speech and Discrimination

Hate speech, discrimination, and hateful conduct are strictly prohibited across the server, Discord, and all community platforms. This includes:

  • Racism, sexism, homophobia, transphobia, and religious intolerance
  • Slurs and targeted harassment
  • Any prejudice toward a real-world group

Key points:

  • This rule applies both in character and out of character.
  • Roleplay is never an excuse for real-world bigotry. Claiming "it was just RP" will not be accepted as a defense.
  • Violations may result in immediate removal from the community.
3

No Real-World Political or Discriminatory Roleplay

Real-world discrimination, prejudice, and political issues may not be used as roleplay content. This includes racism, sexism, homophobia, transphobia, religious intolerance, or any storyline based on real-world identity or political conflict.

  • This rule applies to all situations. Players may not portray these issues, accuse other characters of them, act as a victim of them, or use them to create drama or conflict.
  • Roleplay conflict is only permitted when it is based on fictional in-game groups — such as gangs, factions, towns, businesses, or professions.
  • If another player violates this rule, do not continue the scene in character. Open a support ticket immediately so staff can review and handle the situation.
4

No Harassment

Harassment toward other community members is not allowed. This applies to behavior aimed at the person behind the character, not normal conflict between characters in roleplay.

This includes:

  • Sexual harassment, and unwanted romantic or sexual messages
  • Repeated DMs or OOC contact after someone has asked you to stop
  • Intimidation, or any behavior meant to pressure someone into leaving the community

Important:

  • In-character conflict, hostility, or consequences from roleplay do not automatically count as harassment. This rule may not be used to avoid the results of your character's actions.
  • If you believe you are being harassed, open a support ticket so staff can review the situation and guide you on next steps.
5

No Toxic Behavior

Toxic behavior is not allowed within the community. This includes any conduct that creates a hostile, unfair, or negative environment for other players, staff, developers, or the server as a whole.

Examples include:

  • Targeted OOC abuse
  • Griefing with the intent to ruin someone's roleplay experience
  • Acting in bad faith
  • Harassing staff or developers
  • Spreading false information
  • Encouraging others to damage the community's reputation
Constructive criticism is always welcome — but it must be shared through the proper feedback channels. Public attacks, drama, or attempts to harm the community are not acceptable.
6

Community Integrity and Respect

All members are expected to respect the community, the staff team, and other players both on and off the server.

  • No advertising. Promoting other servers, Discord communities, or external projects is not allowed without clear staff approval.
  • Respect staff. Staff volunteer their time to support the community. Verbal abuse, harassment, or disrespect toward staff — in public or private — will not be tolerated.
  • No ban evasion. Players may not use alternate accounts to bypass punishments, monitor private spaces, or avoid staff action. Any alternate accounts must be disclosed to staff.
  • Conduct outside the server matters. Behavior outside the server may also result in removal if it puts community members at risk or damages the safety of the community — including harassment, doxxing, threats, targeted smear campaigns, or similar harmful conduct.
Note: We do not mediate personal disagreements between players.

General Rules

25 rules

How roleplay is expected to run day to day — staying in character, playing fair, and keeping the world immersive.

7

Roleplay Integrity

Roleplay must always come first. Players are expected to stay in character, engage with roleplay when approached, and make a genuine effort to create quality interactions.

  • Being busy farming, grinding, or doing other mechanics does not excuse ignoring roleplay.
  • Criminal characters must interact properly with law enforcement during criminal situations.

Conflict is allowed — targeting is not.

  • Conflict between characters is allowed, including betrayal, revenge, rivalries, and consequences from roleplay.
  • Using roleplay as an excuse to personally target, stalk, harass, or repeatedly insert yourself into situations you have no connection to is not allowed. This includes using multiple characters to pursue the same player, or misusing harassment claims to avoid in-character consequences.

Stay in character.

Breaking character during roleplay is prohibited. Do not:

  • Reference other characters you play
  • Complain about game mechanics, desync, RDM, or failRP in character
  • Use out-of-character terms (such as "body cam") when they do not fit the setting

No baiting. Players may not bait others into conflict without a valid in-character reason — such as provoking armed characters, doing burnouts in front of police just to get attention, circling or stalking players in vehicles, or creating scenes purely to force a reaction.

Knowledge stays with the character. Information must stay with the character who learned it. Knowledge, relationships, police procedures, criminal information, or any other details may not be transferred between your characters. Each character is a separate person with their own experiences and knowledge.

8

No Exploiting

Players may not use broken mechanics, loopholes, bugs, or unintended systems to gain an unfair advantage. If you discover something that is not working as intended or feels too powerful, stop using it immediately and report it to staff.

Exploiting includes:

  • Combat logging to avoid roleplay consequences
  • Starting major crimes or heists within 30 minutes of a scheduled restart
  • Using animations or mechanics to clip through walls, enter locked areas, reach unreachable places, or listen in on private conversations
  • Using animations during combat to abuse hit detection, avoid damage, cancel tasers or tackles, or gain an unrealistic advantage

Force-carry and cuffing: Players may only be force-carried or cuffed if they have been tackled, tased, surrendered, or have their hands up. This applies to all players, including police.

No cross-character transfers: Transferring money, items, or goods between your own characters is not allowed under any circumstances — even through another player. Your characters are separate people and do not know each other.

9

No Abuse of Respawn Mechanics

Respawning should only be used as a last resort. Players may only respawn if they are:

  • Completely unable to be reached by police or medical services after waiting a reasonable amount of time, or
  • Stuck in a serious, game-breaking issue.

During active roleplay:

  • During gang conflicts or any active situation, you must use the medical alert and wait for help.
  • Respawning to escape an active scene, avoid police, prevent being searched or looted, or get out of being held up is not allowed and may result in an automatic ban.
  • If you are glitched while police are already present, you must cooperate and turn yourself in instead of respawning.

After respawning: Players may not follow someone to the hospital after they respawn in order to restart or continue conflict with them.

10

No Bad Faith Hold Ups

Players may not rob, attack, or initiate conflict against someone who is stuck in a transition, menu, or animation that prevents them from defending themselves.

This includes situations such as:

  • Elevators and housing exits
  • Clothing stores and vehicle customization menus
  • Ladders, or any similar location-based interaction
Before starting a hold up or attack, the other player must have a fair and realistic chance to react, move, speak, or defend themselves.
11

Value Your Life

Players must treat their character's life as important.

  • If you are held at gunpoint, outnumbered, or unarmed, you are expected to surrender and comply.
  • The only exception is when your weapon is already drawn and the immediate threat is directly in front of you.
  • This also applies to people your character would reasonably care about — friends, hostages, or civilians under your protection. Their lives should be taken seriously during roleplay.
Characters may still value their freedom. Running from police is permitted when it makes sense for the situation.
12

Restricted Roleplay Requires Approval

Certain types of roleplay require staff or management approval before they begin:

  • Corruption or bribery — May not be started without management permission. Unauthorized corruption RP can result in removal from the community.
  • Serial killer storylines — Must be approved by staff ahead of time, have a clear storyline and planned ending, and cannot be retconned once they begin. If the character is caught, they will be held until trial with no parole.
  • Supernatural content — Requires staff approval, must remain controlled, must be opt-in for those involved, and must have a reasonable conclusion.
13

No Metagaming

Metagaming is using information your character did not learn through roleplay — including anything gained from streams, Discord, private messages, chats, or any other out-of-character source.

  • Even indirect use of outside information is still metagaming. If your character would not have made a decision, gone somewhere, contacted someone, or reacted a certain way without that OOC knowledge, it is not allowed.
  • Clout chasing falls under metagaming. Players may not give streamers special treatment, help, attention, or involvement without a valid in-character reason.
  • Streamers may not use their chat to gain an advantage — including preparing for raids, traveling somewhere to force or receive specific RP, or acting on information provided by viewers.
  • Meta chats are not allowed. Streamers may use their own communities for limited marketing or engagement, but actively discussing, sharing, or acting on in-character information outside the server is prohibited.
14

No Stream Sniping

Players may not use a streamer's live broadcast to gain any in-character advantage. This includes learning their location, plans, storyline details, mechanics, or any information your character did not discover through roleplay.

  • Do not watch or participate in a streamer's chat while actively playing on the server.
  • Do not interact with a streamer's chat while you are involved in conflict with them in-game.
15

No Powergaming

Powergaming is forcing an outcome on another player without giving them a fair chance to respond or influence the situation. Even during hostile roleplay — robberies, kidnappings, interrogations, or executions — the other player must have a meaningful opportunity to react.

  • Players may not use /me commands to decide another character's actions, injuries, or outcome for them. Any /me involving another character must leave room for their response. (For example, forcing an action like killing someone and leaving before they can react is not allowed.)
  • Do not stack multiple actions together instantly — such as restraining, searching, robbing, and attacking someone all in one line, or without giving them time to respond.
Consequences that happen because of your own in-character choices are not considered powergaming.
17

No Copyrighted Music

  • Do not play copyrighted music in the server under any circumstances.
  • Many community members create content or stream their roleplay, and copyrighted music can lead to claims, muted audio, or strikes against their channels.
Be mindful of others and help protect their content.
18

Group Limits

  • Civilian and criminal conflicts/scenarios are capped at 5 players.
  • Police response is capped at 12 players for any given scenario — though police SOPs often restrict numbers much lower depending on the situation.
  • Both parties may agree, via OOC chat or a staff ticket, to waive the limit for a specific conflict.
Castle rule: When you are attacked on your turf, property, or personal space, everyone within a reasonable immediate response area may defend themselves. Players outside this area may not join the defense.
19

Fail RP / Preserve Immersion

Players are expected to maintain a realistic and immersive roleplay environment through their character's appearance, behavior, and actions. Low-quality roleplay, obnoxious behavior, or actions that openly disrupt the world for others may result in removal from the server.

  • Fit the setting. Your character should look and act in a way that fits the world. Meme-based outfits or styles meant to mock the server environment are not allowed — including obvious combinations such as bowl cuts, cat ears, surgical gloves, goggles, or similar FiveM Arena-style appearances.
  • Creativity is welcome. Costumes, themed outfits, and unique character styles are allowed when they support roleplay or add to the story. However, a character built entirely around being disruptive, unserious, or immersion-breaking is not acceptable.
  • Contribute meaningfully. Focus on quality roleplay rather than only winning, rushing mechanics, excessive grinding, or treating the server like a shooter or combat-only environment.
20

Bans and Appeals

  • All ban appeals must be submitted through the official ban appeal system on Discord. Do not message staff directly to discuss or dispute your ban.
  • Appeals will be reviewed by someone other than the staff member who issued the ban.
  • Do not bring your ban into public spaces, misrepresent the situation, create drama, or encourage others to argue on your behalf. This includes Discord posts, social media, private or public conversations, Twitch commentary, or any other platform.
21

Ocean Dumping

  • Ocean dumping is allowed when it makes sense for the story, but it may not be used to force a character to permanently die, forget events, or lose memory.
  • If a player is ocean dumped, they are allowed to tell police where they were originally downed, so evidence collection cannot be abused or avoided unfairly.
  • Dumping a vehicle into the ocean without proper roleplay leading up to it is considered Fail RP.
22

Government Roleplay and Authority

Government characters are given access to powerful tools and mechanics, so they are expected to use them responsibly and provide fair counterplay whenever possible.

  • No targeting. Using government authority to repeatedly target a specific person or group without a valid roleplay reason is considered Fail RP. Government players may not abuse their position to force outcomes, create unfair situations, or punish others without proper in-character justification.
  • No OOC sabotage. Players may not sabotage or undermine their department because of out-of-character issues. If you have an OOC problem with your department, open a staff ticket. In-character disagreements, complaints, investigations, and internal conflict are allowed when handled through roleplay.
  • Corruption has consequences. Government corruption is allowed as a storyline, but it must be taken seriously and come with real consequences. Government employees may not provide false information for subpoenas or warrants, and selling job-restricted supplies to players outside that job is considered abuse of game mechanics.
  • Approval required. Characters involved in serious corruption must first receive approval from administration or management and accept the outcome of their actions — which may include imprisonment, removal from their government role, or being barred from holding a government position on that character.
23

No Metadumping

Criminal knowledge, mechanics, and storylines must develop naturally through in-character roleplay. Players should learn criminal information through direct interaction, trust-building, and experience — not through shortcuts or mass information sharing.

  • Informing police is allowed, but it must be roleplayed gradually and realistically over time. Dumping large amounts of criminal information to police all at once is not permitted.
  • Criminal how-to guides are strictly forbidden. This includes documents, wikis, Discord posts, stream chats, or any shared references that explain criminal mechanics, locations, processes, or methods. Criminal knowledge must be taught and learned in character.
  • Recruit carefully. Recruiting random strangers into criminal activity without establishing trust — or without considering the risk of undercover officers or informants — is considered Fail RP.
24

POV Recording

  • Players who are frequently involved in conflicts, gang wars, or repeated violent situations are expected to record or stream their point of view during those scenes.
  • Recordings must be kept for at least 3 days, unless your VODs are publicly available.
  • Staff may request POV footage during an investigation. If you are regularly involved in conflict and cannot provide requested footage, it may be considered an aggravating factor when reviewing the report.
25

Character Names

Character names must be original and appropriate for the server. You may not use the name of a real celebrity, public figure, fictional character, streamer, content creator, or any other recognizable person.

26

New Life Rule

What your character remembers after being incapacitated depends on the situation and the severity of their injuries:

  • Knocked out through melee — You may remember the full event.
  • Critically injured by gunfire or another serious injury — Your memory should be unclear. You may remember parts of a conversation or a vague description of the person involved, but not exact identities or perfect details.
  • Bled out or fully unconscious — Your memory should be extremely limited, hazy, and unreliable.
  • Respawned — You remember nothing about the events that led to your death.
Permanent death is always the choice of the player who owns that character.
27

Graphics and Modifications

Players may not use graphics, visual settings, or modification packs that give an unfair advantage in PvP or combat. Prohibited modifications include anything that:

  • Improves player visibility or increases combat awareness
  • Widens or alters field of view unnaturally, or makes it easier to track enemies
  • Enhances footsteps, gunshots, or other important audio cues for a competitive advantage (sound packs)
  • Changes or improves blood effects, damage indicators, hit feedback, or similar combat-related visuals
28

Reporting Rule Violations

  • Rule violations should be reported through a ticket within 48 hours of the incident. Include any available evidence — POV recordings, screenshots, or other relevant information.
  • The 48-hour limit does not apply to serious community conduct issues, including harassment, hate speech, threats, or other severe violations. Those should be reported to staff immediately.
29

Ban Evasion and Alternate Accounts

  • Using alternate accounts to avoid a ban, bypass staff action, watch private community spaces, or influence interactions is strictly prohibited.
  • Any alternate Discord or FiveM accounts must be reported to staff. Failure to disclose alternate accounts may result in further action.
30

Ticket and Channel Use

  • Tickets and channels must be used for their intended purpose. Reports, appeals, and support requests should be clear, respectful, and relevant to the issue being discussed.
  • Do not spam channels, submit joke tickets, derail reports, or argue with staff inside tickets. Misusing these systems may result in restrictions or disciplinary action.
31

Server Events

  • Server-wide events — concerts, debates, funerals, ceremonies, or similar organized scenes — should be allowed to play out without interruption.
  • Players may not interfere with, attack, derail, or insert unrelated conflict into these events before they have concluded.
  • Any serious roleplay storyline that would directly affect or overlap with a server event must be approved by administration ahead of time.

Conflict Rules

9 rules

Rules that govern violence, combat, and the way fights begin, escalate, and end.

32

No Random Deathmatching (RDM)

Players may not attack, shoot, run over, or otherwise harm another player without a valid in-character reason and proper roleplay leading up to it.

  • Violence must come from an existing storyline, conflict, or clear in-character motive. Random, unprovoked, or low-effort attacks are not allowed.
  • Before escalating to violence, the other player must be given a real chance to understand the situation and respond through roleplay. This applies to shootings, drive-bys, vehicle attacks, and any other form of combat.
33

No Vehicle Deathmatching (VDM)

Players may not use a vehicle as a weapon against another player. Running people over, repeatedly ramming, or using a vehicle to force someone into a downed or helpless state is not allowed.

  • The only exception: Striking someone once with your vehicle is the only realistic way to escape an immediate threat, and staying would put your life in danger. This applies only during active or newly initiated conflict — not to staged or planned executions.
  • Players may not use non-lethal mechanics (ramming, repeated tackling, tasers, or similar) to incapacitate someone for the purpose of executing them afterward.
  • Pitting vehicles at speeds over 100 MPH is prohibited.
34

No Pocket Wiping

Players may not empty another person's inventory without a valid roleplay reason. Robbing someone while they are down or being held up should be reasonable and tied to the situation.

  • Allowed: Taking weapons, money, valuables, or items that make sense for the scene.
  • Not allowed: Stripping someone of food, water, basic supplies, or random miscellaneous items for no purpose — this is considered griefing.
35

No Endless Conflict

All conflicts must have a reasonable way to end. Rivalries, wars, and ongoing disputes are allowed, but they should move the story forward and eventually create a path toward resolution.

  • Continuing to involve yourself or your group in a conflict that repeatedly causes serious losses, with no attempt to de-escalate, is not valuing your life.
  • Repeatedly targeting the same person or group without giving them a realistic way to settle, escape, or resolve the situation is considered griefing.
36

Conflict Cooldown

  • Large-scale conflicts should not happen back-to-back. If a shootout or major violent scene results in multiple casualties, all involved parties must allow the situation to cool down before starting another conflict.
  • There must be at least a 30-minute cooldown between major conflicts.
  • Repeated large shootouts within a short period may be considered Fail RP.
37

Looting After Shootouts

  • After a shootout, players may loot for up to 2 minutes, or until police begin clearing the scene — whichever happens first.
  • Looting should be quick and should not force other players to wait around unnecessarily. Staying on scene while multiple police officers are present is considered Fail RP.
  • A conflict is considered over after 5 minutes without shooting. Once it has ended, players may not loot, resupply, and return to re-engage.
  • Any attempt to extract or break out downed members must happen before the conflict ends. After that point, it will be treated as a new conflict.
38

Post-Conflict Behavior

Being downed does not mean roleplay stops. Unless your character is fully unconscious, you are expected to remain in character and respond appropriately to the situation.

  • Do not use the downed state to trash talk, complain about game mechanics, argue OOC, or go AFK during an active scene.
  • If medical, police, or another player is treating or reviving you, continue roleplaying your injuries and respond in a way that fits the situation.
39

Combat Logging & Combat Storing

  • Players may not disconnect, close their game, or leave the server to avoid death, arrest, being robbed, or any other roleplay consequence.
  • You may not use stashes, storage, or similar mechanics to quickly hide items from being lost during an active situation.
  • If your game crashes or you disconnect unexpectedly during roleplay, take a screenshot with a timestamp and provide it if staff requests proof.
40

False Flagging

Players already incorporated into a group or organization may not "flag up" or falsely represent another group during conflict.

  • False representation includes clothing, colors, or other visual indicators of another group.

If you decide to get involved with group conflict and you are part of a group, please represent your group during conflict.

Last updated: May 2026. Questions about these rules? Open a ticket in our Discord server.